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Let's go with consistency. You can bid and acquire as many players as you like in either the silent auction or open auction. The fact you can only acquire up to 22 players will incent people not to over do it in any one round. There will be some rounds where people miss out on getting anybody. That is acknowledged. People will need to have a strategy to allow for this eventuality.
 
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I will update the rules in the opening post.
 
Have added this to the rules
"For both the silent and open auction you can bid on and win as many players as you like in a given round. Just bear in mind you are limited to maximum of 22 players. Just bear in mind that if you acquire a large number of players in the first two or three rounds you might not have any space for good players in your 22 for late round auctions."
 
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Have added this to the rules
"For both the silent and open auction you can bid on and win as many players as you like in a given round. Just bear in mind you are limited to maximum of 22 players. Just bear in mind that if you acquire a large number of players in the first two or three rounds you might not have any space for good players in your 22 for late round auctions."
Just to clarify, you need to take whoever you win?

What happens if you bid for 3 per round and win all three every round due to the wide variety of players available it there are only a few that multiple people go for?
 
Just to clarify, you need to take whoever you win?

What happens if you bid for 3 per round and win all three every round due to the wide variety of players available it there are only a few that multiple people go for?
Yes you need to take whoever you bid for and win.

With regards to your second concern you will need to monitor how the game is playing out and learn and adjust. The winner of the game will be the person that figures out the optimal bidding strategy both on how many players to bid for each round and how popular those targets are from a sheep rule perspective.
My advice is to strategise and learn and adjust during the game. Perhaps don't overcomit in the early first two rounds until you get some early in game learnings would be my tip, but you may choose whatever strategy you prefer.

Does that resolve your concerns....
 
It is worthwhile for me to observe this will be the most strategically challenging game of all the games I have run. But you all have many weeks to think it through and ask questions in this thread to figure things out and formulate your plan before the game starts.
 
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Yes you need to take whoever you bid for and win.

With regards to your second concern you will need to monitor how the game is playing out and learn and adjust. The winner of the game will be the person that figures out the optimal bidding strategy both on how many players to bid for each round and how popular those targets are from a sheep rule perspective.
My advice is to strategise and learn and adjust during the game. Perhaps don't overcomit in the early first two rounds until you get some early in game learnings would be my tip, but you may choose whatever strategy you prefer.

Does that resolve your concerns....
Do you have to submit 3 players each round. can you submit just one to avoid getting overloaded with players?

With the open Auction (or Silent one) can you submit one player and then closer to closing time of the Auction submit a second player? Or alternatively, if you submit 3 players can you withdraw two before the Auction closes?
 
Do you have to submit 3 players each round. can you submit just one to avoid getting overloaded with players?

With the open Auction (or Silent one) can you submit one player and then closer to closing time of the Auction submit a second player? Or alternatively, if you submit 3 players can you withdraw two before the Auction closes?
I have removed the 3 player rule
You can bid and win as many or as few players per round as you like bearing in mind you only have room for 22 players in your squad.

With either auction you can submit bids whenever you like in the window or whoever you want that meets the qualification question posed by the round master.
 
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Finding it hard to get my head around all the rules but if theres one thing I've learned about wrightys games over the years its that once they start it all becomes clear.
 
Hey could I suggest we limit the silent auction to 3 players max, possibly even less, otherwise doesn’t it take away the sheep rule? If it’s open slather then way less likely to pick someone a bit more obscure that others haven’t thought of or prioritised.
 
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Hey could I suggest we limit the silent auction to 3 players max, possibly even less, otherwise doesn’t it take away the sheep rule? If it’s open slather then way less likely to pick someone a bit more obscure that others haven’t thought of or prioritised.
If a person bids on 5 players or 4 players in the silent auction they run the risk of winning all 4 or 5 players and they have a maximum squad of 22 so I think it will self regulate and incent contestants to be measured in how many players they bid for.
I also don’t want a black sheep pick up be too common maybe just one or two per round.
In short I think the free market will monitor itself. I predict the instances of people bidding on more than three will be limited.

There are some other reasons I have at the back of my mind that someone’s strategy could be to play negative and stop other people getting sheep picks and I want this game to allow for people to pursue creative strategies even if some of those are negative on the surface

This will be the hardest game I have run so far and require great thought from the contestants. The good news is that you have 6 weeks to think about it and ask questions.

Finally an area I would like input on very much, I want input on all areas, but a focused question for me indirectly replayed to your question is how big should the final voting team be?

Your squad will be 22 but honestly you will be doing well to get 22 and some contestants will only get 19 or 20.
Should it be a 17 or 13 you name to be voted on? Or something funky like 13 plus two reserves
This indirectly impacts your question as if it is only a 13 this takes the pressure off somewhat to nail each round

Thoughts how does that land
 
If a person bids on 5 players or 4 players in the silent auction they run the risk of winning all 4 or 5 players and they have a maximum squad of 22 so I think it will self regulate and incent contestants to be measured in how many players they bid for.
I also don’t want a black sheep pick up be too common maybe just one or two per round.
In short I think the free market will monitor itself. I predict the instances of people bidding on more than three will be limited.

There are some other reasons I have at the back of my mind that someone’s strategy could be to play negative and stop other people getting sheep picks and I want this game to allow for people to pursue creative strategies even if some of those are negative on the surface

This will be the hardest game I have run so far and require great thought from the contestants. The good news is that you have 6 weeks to think about it and ask questions.

Finally an area I would like input on very much, I want input on all areas, but a focused question for me indirectly replayed to your question is how big should the final voting team be?

Your squad will be 22 but honestly you will be doing well to get 22 and some contestants will only get 19 or 20.
Should it be a 17 or 13 you name to be voted on? Or something funky like 13 plus two reserves
This indirectly impacts your question as if it is only a 13 this takes the pressure off somewhat to nail each round

Thoughts how does that land
Increase total squad to 25 and make it a 17 team
 
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