The games defence focused where defence beats attack. But it’s gone more than that where a defensive team beats a well balanced team.I know what you mean, but I still think we need to be good at this style for situations where we're pushed into it.
The historical Warriors version of a gameplan has been:
1. Use Talent.
2. If Talent Works, Whether Points or Repeat Sets, Go To 1.
3. If Talent Does Not Work, Um...Ah...Yeah...
So, yep, much more enjoyable than a Grind, but if we end up at 3, we need to Grind, even if only for a bit.
Nowadays we are Grinding first, bash 'em enough and the tries will flow being the idea, I guess. But are we still bashing when the bashing that's been done is enough?
Of course, the NRL could legislate against boring. That's actually a weakness that a lot of people seem to see as a strength of Rugby League. The rulebook is so small that there's a lot of challanges, re-interpretations etc that clubs have made because, hey, the rules don't say they can't and they work for us. Obvious examples, crusher tackles, gangtackling, whoever started those things, apparantly an argument between Melbourne and Sydney as to who tried it and had success with it first.
Don’t we want well balanced teams with attack and defence to be the best?
The only way to bring balance back and reward attack is through tweaking the rules at NRL level to reward attack more. Left field examples Eg lowers to 12 players per side; 7 tackle sets; borderline tries/ penalties/ errors/ contesting kicks, etc automatically give the benefit of the doubt to the attacking team.