Maybe.
You would need to consider target audience numbers and whether or not the juice it worth the squeeze.
Think of it as an intersectional diagram of:
Those who play video games.
Those who enjoy NRL
Those who have money to pay for games.
You'd also have to consider any monetization models (in app purchases like loot crates) and how the above target audience may respond.
I don't have the numbers, but based off viewer numbers vs. the cost of video game development/licensing and distribution, I'm not expecting huge money out of a venture like this game.