Social Introducing NZW Ultimate Team

What’s the go with stuff like this? Did Henry drop it or did they score, I mean they scored but what?View attachment 17227
This was a bug. He did score the try, but this particular sequence forgot the break in change of possession. Sorry about that - it should have been a turnover after Henry lost the ball. Has been fixed.
 
Match Engine Update — What's Changed

The Problem

The match engine wasn't reflecting real rugby league. Halfbacks were running like
forwards — piling up metres, busting tackles and throwing offloads at rates no
real NRL #7 ever does. Props, wingers and centres were under-used. Fullbacks were
behaving like extra playmakers instead of explosive runners.

Why It Needed Fixing

If halfbacks do forwards' jobs, having a strong front row stops mattering. If
wingers don't get the ball, signing a power finisher means nothing. The engine was
rewarding the wrong builds.

How We Fixed It

Everything was rebenchmarked against real NRL data (2024-2026) and each position now
has its own properly tuned profile:

Forwards do the yardage work
Outside backs get their proper share of carries
Fullbacks are explosive runners again
Halves win games via kicking and creating, not running
Hookers stay in the offload mix without dominating play creation

Tackle breaks, offloads and line breaks now happen at NRL-realistic rates and flow
naturally from the play.

Squad Impact

Bigger games coming:

Power props — workhorses finally do workhorse numbers
Yardage wingers — strong, fast finishers will dominate
Ball-running centres — real attacking weapons now
Explosive fullbacks — power #1s break games open
Edge backrowers — more impact with the ball

Quieter stat lines:

Running halfbacks — value now lives in kicking and try assists, not metres
Forward-style five-eighths — playmakers play, they don't carry like a
backrower

What To Do

1. Audit your forwards — quality front and back row matter much more now.
2. Audit your outside backs — pacy, powerful finishers pay off.
3. Audit your halves — playmaking and kicking ratings over running stats.
4. Audit your fullback — explosive runner archetype is king.

The engine now rewards real rugby league team-building. If your squad already
reflects that, you'll feel the upside straight away. If it doesn't, the trade
window is the time to act.

Round 8 is the first round on the new engine. Watch your stat lines and adjust.
 
@tajhay, with Bond, one part of the FAQs reads as if it relates to their actual playing careers and another part reads as if it can be developed in our game.
Is it one or the other, or both?

Screenshot (13).webp
Screenshot 2026-05-08 132045.webp
 
@tajhay, with Bond, one part of the FAQs reads as if it relates to their actual playing careers and another part reads as if it can be developed in our game.
Is it one or the other, or both?

View attachment 17263
View attachment 17261
Its actual playing career. I need to update that faq as i do want to broaden it to their ultimate team playing career in the future, but in a diff way - but not this season.
 
Match Engine Update — What's Changed

The Problem

The match engine wasn't reflecting real rugby league. Halfbacks were running like
forwards — piling up metres, busting tackles and throwing offloads at rates no
real NRL #7 ever does. Props, wingers and centres were under-used. Fullbacks were
behaving like extra playmakers instead of explosive runners.

Why It Needed Fixing

If halfbacks do forwards' jobs, having a strong front row stops mattering. If
wingers don't get the ball, signing a power finisher means nothing. The engine was
rewarding the wrong builds.

How We Fixed It

Everything was rebenchmarked against real NRL data (2024-2026) and each position now
has its own properly tuned profile:

Forwards do the yardage work
Outside backs get their proper share of carries
Fullbacks are explosive runners again
Halves win games via kicking and creating, not running
Hookers stay in the offload mix without dominating play creation

Tackle breaks, offloads and line breaks now happen at NRL-realistic rates and flow
naturally from the play.

Squad Impact

Bigger games coming:

Power props — workhorses finally do workhorse numbers
Yardage wingers — strong, fast finishers will dominate
Ball-running centres — real attacking weapons now
Explosive fullbacks — power #1s break games open
Edge backrowers — more impact with the ball

Quieter stat lines:

Running halfbacks — value now lives in kicking and try assists, not metres
Forward-style five-eighths — playmakers play, they don't carry like a
backrower

What To Do

1. Audit your forwards — quality front and back row matter much more now.
2. Audit your outside backs — pacy, powerful finishers pay off.
3. Audit your halves — playmaking and kicking ratings over running stats.
4. Audit your fullback — explosive runner archetype is king.



Round 8 is the first round on the new engine. Watch your stat lines and adjust.
At last!

Sick of my expensive, world class forward being ineffective every week!

I traded Hoffman after doing 40m per week and losing us 3 games by being generally hopeless and now after the tweaks he’s probably going to become a weapon 🤣
 
Would anyone like to trade in Stacey Jones? He could take up 25% if your cap & since the tweaks to player involvement offer zero of anything & get outplayed by far lesser halves every week? I thought the best bit this week was his superb kicking game - a huge 160 kick metres for the team at half time vs nearly 600m for the opposition… couldn’t be bothered checking what the full time numbers were but this is all a bit random isn’t it?
 
Would anyone like to trade in Stacey Jones? He could take up 25% if your cap & since the tweaks to player involvement offer zero of anything & get outplayed by far lesser halves every week? I thought the best bit this week was his superb kicking game - a huge 160 kick metres for the team at half time vs nearly 600m for the opposition… couldn’t be bothered checking what the full time numbers were but this is all a bit random isn’t it?
38% possession and 71% completion is prob your issue not stacey jones. Good playmakers are still the most influential players on a team.

Hard to get a kick in when the bumbling team around him losses the ball before it gets to the final tackle.
 
38% possession and 71% completion is prob your issue not stacey jones. Good playmakers are still the most influential players on a team.

Hard to get a kick in when the bumbling team around him losses the ball before it gets to the final tackle.
Whatever the cause is it’s all pretty random, there’s nothing in my game plan that should be contributing to 38% possession. And it’s been a few weeks of him doing nothing. 160m kick metres in a half is ridiculous regardless of possession.
 
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