Social Introducing NZW Ultimate Team

so I see:

Key Threats
Recent Form
Preferred Tactics
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Three bullet point summary boxes (in this case its bench make up, penalties conceded and goal kicking comparison)
Recommended Strategy

I must note that it is not very flattering for your team and suggests you potentially should consider not even making the flight.
Can ypu send screenshot please?

Anyone else having issues read.ng the scout report for current opponent?

Or inruin just having difficulty reading?
 
Sorry forgot to mention an addition that was made to Press Conferences.

Now when you goto press conference, you can select the type of conference.
Each option gives you different options, ie. pre match allows you to call out a team etc.
There is a new 'Mind Games' conference type, where you can play mind games with your opposition or your own team. This can obviously result in the action, or backfire.

Example below:
Screenshot 2026-04-02 at 9.47.17 am.webp

Also just check your injuries, the game created the injuries for your team and as soon the game was played it wiped out 1 week in an incorrect 'advance week' bug. That resulted in all injuries reducing by a week straight after they were generated. This was restored so list of injuries should be as table below and should match with the alerts you were sent.

Screenshot 2026-04-02 at 9.49.35 am.webp
 
Sorry forgot to mention an addition that was made to Press Conferences.

Now when you goto press conference, you can select the type of conference.
Each option gives you different options, ie. pre match allows you to call out a team etc.
There is a new 'Mind Games' conference type, where you can play mind games with your opposition or your own team. This can obviously result in the action, or backfire.

Example below:
View attachment 16604

Also just check your injuries, the game created the injuries for your team and as soon the game was played it wiped out 1 week in an incorrect 'advance week' bug. That resulted in all injuries reducing by a week straight after they were generated. This was restored so list of injuries should be as table below and should match with the alerts you were sent.

View attachment 16605
Greg Alexander was week 1 and we did a recover session for training so he was fit and now its reverted again....
 
Greg Alexander was week 1 and we did a recover session for training so he was fit and now its reverted again....
aah shit sorry should have applied the training rewards after that. Yes Alexander is now fit and has been fixed. Pity, he will wish he was sitting out this week.
 
One of my send offs were for being offside as well

View attachment 16587
MATCH REVIEW COMMITTEE

Charge 198 — Konrad Hurrell (Las Vegas Knights) — OVERTURNED

Incident: Game 924 (Tauranga Devils vs Las Vegas Knights), 54th minute.

Hurrell was penalised for offside from the ruck — a routine procedural penalty. Due
to a system error, this was escalated to a send off and subsequently a Dangerous
Contact (Grade 3) judiciary charge. Hurrell entered an early guilty plea
(auto-defaulted) and received a 3-round suspension.

MRC Finding: An offside penalty cannot constitute foul play. The send off was
triggered by a system error that has since been corrected. The Dangerous Contact
charge bore no relation to the on-field incident. Charge dismissed. Suspension
lifted. Hurrell available for Round 3.


---
Charge 200 — Karl Lawton (Las Vegas Knights) — OVERTURNED

Incident: Game 924 (Tauranga Devils vs Las Vegas Knights), 73rd minute.

Lawton was penalised for slowing down the play-the-ball — his team's 17th penalty of
the match. The referee had already spoken to the captain multiple times and Lawton
was warned earlier for repeat offending. He was sin binned at 73 minutes.

The sin bin itself was warranted — Lawton was a repeat offender and the team's
penalty count was extreme. However, the event was incorrectly classified as "foul
play" rather than "repeated penalties" due to the same system error that affected
Hurrell. This caused a Dangerous Contact (Grade 1) judiciary charge to be generated.
Lawton fought the charge at a hearing, lost, and received a 2-round suspension
(base 1 + 1 additional).

MRC Finding: Sin bins for repeated penalties are a match-day punishment — they do
not attract judiciary charges under NRL rules. While Lawton's sin bin was deserved,
the subsequent charge was not. Charge dismissed. Suspension lifted. Lawton available
for Round 3.


---
System Corrections Applied

Two code defects were identified and corrected during this review:

1. Foul play escalation on procedural penalties — The random escalation to sin
bin/send off could previously fire on any penalty type (offside, holding down,
etc.). Now restricted to foul play penalties only (high tackles, dangerous contact,
swinging arms, etc.).
2. Professional foul judiciary charges — Professional foul sin bins previously
generated judiciary charges. Now excluded, consistent with NRL rules where the sin
bin is the complete punishment.

---
Match Review Committee, Season 2026 Round 2
 
How did people find the new bench instructions?
My minute instructions weren't too far off what I asked but Ben Matulino playing 62 minutes on the Wing meant my starters going way longer than I'd hoped. Does the sub strategy box (ie. Second Half Push) delay a reserve coming on even if you ask for a 45 min stint @tajhay?

@tajhay, the post match analysis tells me my right edge D was horrendous & Vinnie Anderson was the main culprit but he was listed at left Centre.

@Barzak & his 🐢 were too good on the day, even with a double sin bin
Ben Matulino's 62 minutes:

Short answer — yes, "Save for Second Half" does hold your bench back, even when
you've set specific minute targets for them.

Here's what happened in your game. You had Matulino on the bench (position 14) set
to replace your prop at position 8 (Suaia Matagi), with a target of 50 minutes game
time. Your interchange plan was Save for Second Half.

But at the 18th minute, Marcelo Montoya went down with a shoulder injury and had to
leave the field. That's only 18 minutes in — and because Save for Second Half was
suppressing your bench rotations in the first half, the reshuffle that followed put
Matulino into a gap-filling role rather than his intended prop rotation. He ended up
playing 62 minutes from that point, well past the 50 you set.

Your other starters copped extra minutes too because of this:
- Evarn Tuimavave played 60 minutes (prop)
- Suaia Matagi played 69 minutes (prop)
- Sebastine Ikahihifo played 42 minutes at lock
- Syd Eru played 46 minutes at hooker

With Save for Second Half, the sim deliberately keeps your bench on ice in the first
half — subs don't start until around the 30th minute, and even then the chance of a
sub happening is low (about 15% per opportunity vs 30% on Balanced). Your props are
expected to push through 32-minute stints in the first half instead of the usual
25. The idea is your bench comes on fresh after halftime and makes a bigger impact —
but the trade-off is that one early injury can throw the whole rotation out, which
is exactly what happened here.

The minute targets you set (50 mins, 30 mins, 45 mins, 40 mins) are guides, not hard
limits. They tell the game "try to sub this player off around this many minutes"
but injuries, the interchange plan timing, and the flow of the game all influence
when subs actually happen.

If you want tighter control over your bench minutes, Balanced is the safer option.
Save for Second Half is high-risk/high-reward — when it works your bench comes on
fresh and dominates the last 30 minutes, but one early injury like Montoya's can
blow up your whole plan.

---
Vinnie Anderson and the right edge defence:

Good catch — this was actually a bug in the post-match analysis. The coach review
had the second-rowers (positions 11 and 12) swapped between the left and right
edges. So when it said your "right edge defence was horrendous" it was actually
talking about your left edge — where Vinnie Anderson (Left Centre, #4) plays.

Vinnie at Left Centre lines up alongside your Five-eighth (#6), Left Second-row
(#11), and Left Wing (#5). The analysis was looking at the right edge players (#7
Halfback, #12 Right Second-row, #3 Right Centre, #2 Right Wing) but labelling them
as the left edge and vice versa.

This has been fixed. Going forward, the coach review will correctly identify which
edge was targeted and who was responsible. Apologies for the confusion — Vinnie may
well have had a rough day in defence, but the analysis was pointing at the wrong
edge.
 
Can you check this distribution of tries @tajhay? Tate, Ropati, Meli, Oudenryn & Cleary all scored so it seems strange that 5 of the 6 tries in the game were in the middle, especially as Cleary only kicked 2/6 conversions.
Also, the Boring In scrum penalty remains in play
1000016367.webp
 
Can you check this distribution of tries @tajhay? Tate, Ropati, Meli, Oudenryn & Cleary all scored so it seems strange that 5 of the 6 tries in the game were in the middle, especially as Cleary only kicked 2/6 conversions.
Also, the Boring In scrum penalty remains in play
View attachment 16609
Can you check again please to see if its correct? I cannot view what is generated for you.
 
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