@tajhay with the boosts players get for their era, synergy and bond, does that % essentially improve their overall rating? Is it better for me to have an 82 Ovr with 8% boost or an 84 Ovr with a 4.5% boost.
And a question to everyone else, what’s your current team chemistry levels? I’ve managed to get to 100 chemistry but I’m wondering how much of an impact it will have.
That is a good question. So the player's OVR never directly changes. The OVR and more importantly the attributes provides the baseline for how the player plays.
However...
Boosts via Era, Synergy, Bond (which is capped at 8% per player), acts as a multiplier on their effectiveness. That effectiveness scales all of the player's contributions in the sim engine. It affects attack influence, defence influence, tackle outcomes, carry outcomes, decoy, line running, support etc.
In essence at a holistic level:
a 82 OVR player with a 8% boost has an 88.6 equivalent impact (82 x 1.08 = 88.6)
a 84 OVR player with a 4.5% boost has an 87.8 equivalent impact (84 x 1.045 = 87.8)
However, its also not that simple. There are other factors that also come into play i.e. morale, fitness, form etc. If all the morale, fitness, form for the two players are the exact same, you could use that formula above.
There are other factors ontop of this i.e. game plan tactics, fatigue, weather, leadership, channel coverage, adjacent players in formation, in game momentum etc which also come into play which impacts player and team effectiveness.
Hope that helps.