And I’m all for it. I swear if you ease up on any shit talk I’ll abandon the game entirely.it was in jest.
But ill be nicer if you start accepting my trades![]()
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And I’m all for it. I swear if you ease up on any shit talk I’ll abandon the game entirely.it was in jest.
But ill be nicer if you start accepting my trades![]()
Fair and a good call on your part.TBH theres been lots of players that have had good games for the warriors. But the ratings are based on their overall time spent at the time. and more skewed towards longer serving players. So tbh they would be better, but not by that much.
Those players have minor injuries and can still play. You can choose to rest them to fully heal or risk them potentially missing some games. But yes they are available to play.Changing question - is it possible to make injured players stand out more for non selection? All I can see for a couple of mine (2 injuries from 1 practice session - wtf) is minor injury in brackets. Looks like I could still play them
Is there an approximate probability from your simulations of a worse injury for a player with a 1 week injury, or is it more about not having them practice that week & should be fine to play?Those players have minor injuries and can still play. You can choose to rest them to fully heal or risk them potentially missing some games. But yes they are available to play.
Players who are unavailable to play cannot be selected as they will be grayed out from selection. For players with MINOR INJURIES upto you to choose how far to push them. Just like the NRL, players with injuries can and do play if its a minor niggle etc.
There is a risk of playing a player with a minor injury. I just checked and a player who is playing in the game with a minor injury has :Is there an approximate probability from your simulations of a worse injury for a player with a 1 week injury, or is it more about not having them practice that week & should be fine to play?
Would a player with a 2 week minor injury, be any less likely to be injured in Week 2 than in Week 1?There is a risk of playing a player with a minor injury. I just checked and a player who is playing in the game with a minor injury has :
- double the chance of getting injured per tackle than other players
- 30% change the injury could worsen
Its a decision that teams will have to make through the season, either wait for players to be fully injury free or play players in must win games etc. It also interacts with your salary cap i.e. chase guest stints or have salary cap available to get players from the free agency in should an injury crisis occur - without having to shed a highly salaried player etc.
No - Not currently and unlikely to be implemented this season but can be looked at next season. A minor injured player faces the same elevated risk regardless of how many rounds are left on the injury. The risk comes from playing through the injury at all, not from how fresh the injury is.Would a player with a 2 week minor injury, be any less likely to be injured in Week 2 than in Week 1?
I had left you a message earlierRight now the team rejecting/accepting may leave a message and it doesnt get shown (or more to the point i have never seen it - maybe my trades were not worthy of a message lol) so that will be fixed. Along with that a few more impactful changes:
- teams are currently not able to counter the offer, or see the real time impact on their salary cap when they select/deselect players or add cash components to the trade.
Yeah i dont think the messages for the team accepting/rejecting are going back to the proposer of the trade. the counter trade system being added will fix this. just bear with me please.I had left you a message earlier
That’s sad because I’ve definitely replied to your trades. I left messages detailing how fair and amazing they were and that’s why it was so hard to reject them all.@Ultimate Team[/UTTEAM][/UTTEAM]
BTW there are some changes coming to the trade proposals.
Right now the team rejecting/accepting may leave a message and it doesnt get shown (or more to the point i have never seen it - maybe my trades were not worthy of a message lol) so that will be fixed. Along with that a few more impactful changes:
- teams are currently not able to counter the offer, or see the real time impact on their salary cap when they select/deselect players or add cash components to the trade.
Please do not do trades for next hour or so whilst this is being done.
Its unfortunate i did not get a chance to read the reasons why you want your team to have two highly paid fullbacks, two highly paid hookers, and not much else.That’s sad because I’ve definitely replied to your trades. I left messages detailing how fair and amazing they were and that’s why it was so hard to reject them all.


You can resume doing trades. When you receive a trade offer, you can now counter (a counter offer button will appear between accept and reject trade), and provide information in the messages in the trade screen. System will allow upto 5 counters before deciding teams are far too apart and at that point will just give accept/reject option.Please do not do trades for next hour or so whilst this is being done.

I very much liked the look of a 12 player trade. 10 not so much. Childs playThere are rumours that an earth shattering 12 player + cash component deal is in the works between two combatants of the first round. Its yet to be seen if this mammoth trade will be passed through before the first round gets under way. Until then its up in the air which side of the ruck each player mooted in the trade will be playing come wednesday.
Dont try to send me shitty players for my starters thenI very much liked the look of a 12 player trade. 10 not so much. Childs play
Flexibility, a 2.8 rating drop and less versatility in my squad. A bit to ponder.Dont try to send me shitty players for my starters then
I hope you realise how much flexibility you will be gaining from this trade. Dont mess it up with your next move![]()