MEMO β From the League Office
To: All Franchise Owners
Re: Round 10 Update β fixes, features, and the new look of match coverage and analytics
Owners,
A heavy build has gone live across the last 48 hours. Read this in full before kickoff β there are bug fixes, new midseason features, fresh analytics
surfaces, and a complete overhaul of how match reports are written.
Part 1 β Bugs squashed
1.1 Ghost players
A traded player could appear in
both his old and new franchise's R9 lineup. Two confirmed cases (Kevin Locke, Nathan Friend). Root cause: future plans
weren't being scrubbed on trade, release, or expiring guest stint. Fixed across all four vectors plus a defence-in-depth guard at simulation time. R9 stats
corrected, and 12 future plans across 6 franchises cleaned league-wide.
1.2 Auto-generated game plans β now intelligent
If you don't submit a plan, the system will:
- Copy your previous round's plan (lineup, settings, captain, kicker)
- Filter out anyone no longer on your roster
- Fill any empty position with your lowest-rated available squad player for that position
Consequence policy: un-managed lineups now play your bench. Submit your plans.
1.3 Blind auction transparency
Earlier complaint from Hawaii Hammerheads β they were receiving "you've been outbid" notifications mid-auction. That defeated the point of a blind auction. Note, this was a display bug rather than correctly identifying losing bids.
Fixed: alerts now only fire after auction close.
1.4 Franchise dashboard accordion
The "Season Results & Deep Stats" panel on every franchise page was rendering blank when expanded. Root cause: the analytics JavaScript wasn't being loaded on
the franchise template. Fixed β the panel now expands properly to reveal Season Results, the new Upcoming Fixtures table (see 4.1), Records in Sight, Next Up
matchup history, and Home/Away splits.
1.5 Fitness sanity-checks
After investigating Stacey Jones' sub-50 fitness and PJ Marsh's 67%, we confirmed the system is behaving as designed β fitness decays based on minutes played. Not playing a tired player will recover them; over-minuting accelerates decline.
1.6 Twenty-one simulation and commentary fixes
Bundled set of stat-distribution, commentary string, and edge-case fixes from the recent v3 NRL alignment pass.
Part 2 β New Midseason Features (v1.5.0)
2.1 Coach of the Month
Awarded at end of R5 / R9 / R13 / R17 based on
points-above-expectation over the prior four rounds. Reward:
+$100k cap relief for 4 rounds +
squad-wide morale lift. Retroactive R4 and R8 awards land in your alerts.
2.2 Press Storyline Arcs
The League Office press team now auto-creates multi-round storylines (feuds, redemption arcs, vindication arcs) when in-game events warrant. Each arc runs
across 4 beats over 4-8 rounds. News cards that are part of an arc now carry a
"View full storyline β" link to the dedicated arc view. Climax beats are
also posted as forum replies under the new
@LeagueOffice account.
2.3 Mid-Season Judiciary Crackdown β R13
One round per season the referees crack down:
penalty rates double, per-team penalty cap relaxes. One-round advance warning will appear in news.
Tighten the discipline settings on your indiscipline-prone forwards before R13.
2.4 Sponsor Drama β R12
One franchise will be hit with a sponsor incident:
Β±$300k cap effect for 4 rounds. Targeted owner gets a dashboard prompt with three responses:
- Accept β wear the penalty, move on.
- Contest β 60% chance of halving it, 40% chance of extending it by 2 rounds.
- Negotiate β outcome weighted by franchise reputation. High rep can flip penalty into a boost. Low rep makes it worse.
Miss the deadline and it auto-accepts.
2.5 Injury Epidemic Round β R15
One round where training injuries spike to 2x and in-game tackle injuries to 1.5x. Drop training intensity that week unless you're rolling the dice.
Part 3 β News & storylines
3.1 "View full storyline β" cross-links
News cards across the Last Tackle page (lead, wide, regular) now show a
"View full storyline β" link when the story is part of an active arc. One click
takes you to the threaded view of every beat in that arc.
3.2 @LeagueOffice posts
Arc climax beats are now posted to the storyline thread as replies from the new
@LeagueOffice account, keeping the press team in-character.
Part 4 β The Analysis (v1.7.0) β now complete
The full analytics surface is now in. Four areas to explore:
4.1 Franchise page β Upcoming Fixtures table
Brand new section sitting alongside Season Results. You can now see the full back-half of your draw: every scheduled fixture with opponent badge, round
number, and home/away indicator. Combined with the Season Results table above it, you've got the complete season at a glance β completed and upcoming.
4.2 Franchise page β Data-dense dashboard
- KPI tile grid β Points For, Points Against, Completion %, Tackle Efficiency, each with delta chips showing round-on-round change
- Form dots strip β your last 5 results at a glance, clickable to jump to that game
- Records in Sight panel β countdown chasers showing which franchise records you're closing in on
- Next Up matchup history β H2H record vs your next opponent, last meetings, rivalry context
- Home/Away splits β your record and average score per venue type
4.3 Player page β Radar + Sparkline + Pacing
- 14-attribute SVG radar chart β visual snapshot of every attribute, with the position-average polygon overlaid so you can see at a glance where your player sits relative to peers
- Last-5-games fantasy sparkline β newly shipped β trend line of fantasy points across your player's most recent 5 completed games. Hover any data point to see the exact round, opponent, and FP. Round/score labels sit underneath each point.
- Season pacing strip β "on pace for 22 tries", "on pace for 320 tackles" β projects full-season totals from current per-game pace, ranked against position peers
- Recent-form delta chips β percentage change on rating, run metres, tries, tackles, and errors versus the prior period
4.4 Analytics Leaderboard β seven tabs
Five core race tables plus two extras now live on the leaderboard:
- By Position β halfback / hooker / prop / fullback race cards
- Value for Money β fantasy points per $1M of salary
- Clutch β last-20-minutes performance in games decided by β€7 points
- Form Movers β recent 3 games vs prior 3, rising and falling
- Advanced Metrics β tackle efficiency, completion %, post-contact metres, line-engaged
- Kickers (bonus tab) β kicking-specific leaderboard
- Teams (bonus tab) β franchise-level rankings
4.5 Match page β Channel-bar heat maps
Per-game visual showing where the contest was won and lost. Left / Middle / Right field columns with weighted bar heights and colour temperature (teal cool β
amber β red hot). Four maps per match:
- Try Origins β which channels your tries came from
- Defensive Leaks β where you conceded
- Kick Placement β where your kicking game targeted
- Line Break Channel β which edges broke open
Part 5 β Match coverage: now reads like real rugby league
The
Last Tackle match reports have been
completely rewritten. Where you used to get two short paragraphs, you'll now get six β written in the style of a proper NRL match report. Every story includes:
- Game flow β half-time score and the precise minute of the try that tilted the contest
- Standout player β opener varies by what they actually did (hat-trick, line-breaking spree, defensive shift, metre-eater), then full stat line, fantasy points, POTM call-out
- Tactical layer β possession, completion rate, errors, missed tackles, sin-bins, send-offs β but only when the numbers are actually journalism-worthy
- Ladder context β where this leaves you ("sit fourth on the ladder, 5-4 with a points differential of +22, last five reading WWWLL")
- Forward look β closing line about the next round
Each of the 15+ story angles (dominant display, comeback win, defensive masterclass, close win, close loss, injury blow, discipline cost, HIA disruption,
despite heroics, missed tackles hurt, outclassed, bench impact, try-scoring spree, dramatic draw, etc.) now has three lead variants plus a colour paragraph
specific to that storyline β same angle reads differently across rounds and teams.
Part 6 β What's next
- v1.6.0 "Boardroom" β Coach + Board Confidence system. Each franchise gets a confidence score (0-100) that responds to wins, losses, discipline, cap management, and morale. High confidence unlocks perks (auction priority, cap headroom, board influence); low confidence triggers press scrutiny, restricted trading, and at the extreme, sack-threat narrative arcs.
- Sim v3 NRL alignment β to be re-verified once R10 (the first round on the v3-tuned engine) is in the books.
Questions, complaints, contested calls β usual channels.
β The Commissioner
edit - just so you guys know that is autogenerated, but gives context on upcoming changes/fixes etc