SO HOW DO WE FIX IT?
Here are my proposed solutions, and it begins with adjustments to rugby league game play:
- Reduce interchanges to only six per game to increase game continuity.
- Penalties must be taken on the spot — no kicking or choice of location.
- No more scrums and instead a handover takes place.
- No six-agains inside your own half, with penalties awarded instead.
- Sin bins for third repeat deliberate penalties that occur within the same set.
That would mean more spontaneous football, more one-on-one tackles and more fatigue, and in turn less gang tackling.
This change would also increase the role of smaller, creative players who have become somewhat obsolete in the modern game.
I also believe the influence of kicking on a contest needs to be dampened.
As it stands, if you win the kicking battle, you win the game.
Look at the Panthers success. It’s no surprise they have Nathan Cleary, arguably the most skilled kicker in the game leading them around the field.
With kicking having such a big influence on contests, the importance of running the ball and breaking a line is reduced.
The importance of kicking has also impacted the talent pool of playmakers.
Halfbacks need to be able to kick, whereas in the past their running game could be their best asset.
If you don’t have a massive boot, you can’t be an elite half.
In years gone by, when the game flowed more, the depth in the halves position was immense compared to how it sits in the modern game.
Think back to the 2000s, you had Craig Gower, Brett Kimmorley, Scott Prince, Benji Marshall, Jamie Soward, Brad Fittler, Andrew Johns, Matty Johns, Darren Lockyer.
That style of playmaker isn’t on brand anymore, specifically because of the importance of kicking.
So here are some changes I’d make:
- The kick-off after a try, the kicking team restarts and that kick must go 20 metres or a penalty is blown.
- Line drop outs must go 20 metres, or a penalty is blown.
- Scrap the 40/20 and other rewards for kicks, stemming the flow of possession.
- Tries scored off kicks are only worth three points.
- Sin bins for third repeat deliberate penalties that occur within the same set.
Meanwhile, the way in which our game is refereed needs reassessed, by everyone, including fans. Our game’s officials are expected to be robots.
They can’t get everything right, that’s not reality. By slowing each decision down, we are slowing the game down. Too many stoppages occur because of refereeing decisions.
Therefore, I believe the following should be implemented:
- More ‘play on’ calls for 50/50 knock ons, play-the-balls and line forward passes.
- Reduce the influence of the Bunker and enforce rules consistently throughout a whole season.
- Crack down on deliberate rule breaking and teams who consistently flaunt the line, especially when it comes to the play-the-ball and early tackle offsides.
- More sin bins for repeat offenders.
- Stop the influence of captains in slowing down calls that could influence the result of a contest.
- Bunker decisions will be limited to one minute max, otherwise they follow the on-field ruling should a decision not be made.
In what could be a radical change, I also believe we should have only 12 players on the field, not 13.
There’s ongoing discussion in rugby union regarding whether they should drop from their traditional 15-man game, while I believe rugby league could benefit from a similar move.
The lock position is the obvious one to go, meaning there’s no influence on the left and right defensive lines, only opening up the middle of the park.
By dropping to 12 players on the field, the influences would be:
- A more open field for players to be creative, which in turn creates faster and more exciting game play.
- The robotic structures implemented by coaches would also be broken down.
- Less players on a team also means a smaller squad, which would spread talent out to the new expansion clubs set to join the NRL.
RESISTANCE TO CHANGE
There’s always going to be resistance to change, when change comes in the form of a some fairly radical rule overhauls.
After my discussions with experts in the game, I also am not saying these are the perfect and definitive ways to make rugby league a better game.
But the conversation surrounding it needs to start.
Clubs will likely resist such changes, especially those who are finding success in the current system.
There’s likely also going to be short-term concerns as teams, clubs and coaches get used to the new face of rugby league.
But to fully make the NRL the most appealing product, the short-term benefits of it’s current trajectory and landscape need to be forgotten about, to prioritise the long term future of rugby league.
These changes could also serve to enhance the safety of women’s and junior rugby league competition, in turn boosting participation rates.
Lower injury rates mean great longevity for players, and more enjoyment of fans as they follow their favourite teams and stars.
Overall, I believe we these changes can polish what is, at its core, the best sport in the world.
This is from here not my opinion.
www.foxsports.com.au
Here are my proposed solutions, and it begins with adjustments to rugby league game play:
- Reduce interchanges to only six per game to increase game continuity.
- Penalties must be taken on the spot — no kicking or choice of location.
- No more scrums and instead a handover takes place.
- No six-agains inside your own half, with penalties awarded instead.
- Sin bins for third repeat deliberate penalties that occur within the same set.
That would mean more spontaneous football, more one-on-one tackles and more fatigue, and in turn less gang tackling.
This change would also increase the role of smaller, creative players who have become somewhat obsolete in the modern game.
I also believe the influence of kicking on a contest needs to be dampened.
As it stands, if you win the kicking battle, you win the game.
Look at the Panthers success. It’s no surprise they have Nathan Cleary, arguably the most skilled kicker in the game leading them around the field.
With kicking having such a big influence on contests, the importance of running the ball and breaking a line is reduced.
The importance of kicking has also impacted the talent pool of playmakers.
Halfbacks need to be able to kick, whereas in the past their running game could be their best asset.
If you don’t have a massive boot, you can’t be an elite half.
In years gone by, when the game flowed more, the depth in the halves position was immense compared to how it sits in the modern game.
Think back to the 2000s, you had Craig Gower, Brett Kimmorley, Scott Prince, Benji Marshall, Jamie Soward, Brad Fittler, Andrew Johns, Matty Johns, Darren Lockyer.
That style of playmaker isn’t on brand anymore, specifically because of the importance of kicking.
So here are some changes I’d make:
- The kick-off after a try, the kicking team restarts and that kick must go 20 metres or a penalty is blown.
- Line drop outs must go 20 metres, or a penalty is blown.
- Scrap the 40/20 and other rewards for kicks, stemming the flow of possession.
- Tries scored off kicks are only worth three points.
- Sin bins for third repeat deliberate penalties that occur within the same set.
Meanwhile, the way in which our game is refereed needs reassessed, by everyone, including fans. Our game’s officials are expected to be robots.
They can’t get everything right, that’s not reality. By slowing each decision down, we are slowing the game down. Too many stoppages occur because of refereeing decisions.
Therefore, I believe the following should be implemented:
- More ‘play on’ calls for 50/50 knock ons, play-the-balls and line forward passes.
- Reduce the influence of the Bunker and enforce rules consistently throughout a whole season.
- Crack down on deliberate rule breaking and teams who consistently flaunt the line, especially when it comes to the play-the-ball and early tackle offsides.
- More sin bins for repeat offenders.
- Stop the influence of captains in slowing down calls that could influence the result of a contest.
- Bunker decisions will be limited to one minute max, otherwise they follow the on-field ruling should a decision not be made.
In what could be a radical change, I also believe we should have only 12 players on the field, not 13.
There’s ongoing discussion in rugby union regarding whether they should drop from their traditional 15-man game, while I believe rugby league could benefit from a similar move.
The lock position is the obvious one to go, meaning there’s no influence on the left and right defensive lines, only opening up the middle of the park.
By dropping to 12 players on the field, the influences would be:
- A more open field for players to be creative, which in turn creates faster and more exciting game play.
- The robotic structures implemented by coaches would also be broken down.
- Less players on a team also means a smaller squad, which would spread talent out to the new expansion clubs set to join the NRL.
RESISTANCE TO CHANGE
There’s always going to be resistance to change, when change comes in the form of a some fairly radical rule overhauls.
After my discussions with experts in the game, I also am not saying these are the perfect and definitive ways to make rugby league a better game.
But the conversation surrounding it needs to start.
Clubs will likely resist such changes, especially those who are finding success in the current system.
There’s likely also going to be short-term concerns as teams, clubs and coaches get used to the new face of rugby league.
But to fully make the NRL the most appealing product, the short-term benefits of it’s current trajectory and landscape need to be forgotten about, to prioritise the long term future of rugby league.
These changes could also serve to enhance the safety of women’s and junior rugby league competition, in turn boosting participation rates.
Lower injury rates mean great longevity for players, and more enjoyment of fans as they follow their favourite teams and stars.
Overall, I believe we these changes can polish what is, at its core, the best sport in the world.
This is from here not my opinion.
Reduced teams, three-point kick tries: Radical changes to revamp NRL — McKinnon
Reduced teams, three-point kick tries: Radical changes to revamp NRL — McKinnon

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