Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
When a player is suspended (from a judiciary charge or an integrity breach), they cannot be selected in your game plan for the duration of the suspension.
Pleading guilty accepts the base suspension. Fighting the charge at a hearing is risky — you might get off (hearing won, no suspension) or get a harsher penalty (hearing lost, +1-2 rounds added). Check the judiciary FAQ for plea odds by charge grade.
You can also voluntarily stand down a player before the hearing. This counts as time served — the suspension starts immediately rather than waiting for the hearing outcome.
When the Grand Final (and Plate Final) are simulated, the season enters completed status. Several things happen automatically:
13+ awards are calculated and announced — Player of the Season, Best & Fairest, Top Try Scorer, Golden Boot, Best Forward/Back, Coach of the Year, Iron Man, Wooden Spoon, Franchise of the Year (Premiers), Plate Winner, and more. Visit the Awards page to see the full ceremony.
Season-aggregate records are checked — most tries in a season, most points scored, fewest conceded, longest winning/losing streaks. If any all-time records are broken, they're updated on the Records page.
Season-end achievements are awarded — Finals Appearance, Grand Final Appearance, Premiership, Minor Premiership, Plate Winner, milestone career wins (10/25/50).
Each player's UT career stats (games, tries, points) are accumulated from the season's data. These persist across seasons on player profiles.
All rosters are cleared at the end of the season. Every player goes back into the auction pool for next season. This keeps the competition fair — new franchise owners get the same access to the player pool as established ones. Your franchise identity (name, colours, history, achievements) carries over, but your squad does not.
Power Rankings are weekly algorithm-based rankings published after each round is simulated. They reflect who's playing the best footy right now, separate from the ladder standings.
The algorithm weighs five factors:
Rankings update after each round. You can view historical rankings by selecting different rounds using the round selector. Movement arrows show whether each team has risen or dropped compared to the previous round.
Find them via Navigation → Power Rankings.
The competition tracks all-time records across 15 categories — the greatest individual and franchise performances in Ultimate Team history.
Player records: Most tries in a game, most tries in a season, most tackles in a game, most run metres in a game, most goals in a season, most line breaks in a game, and more.
Franchise records: Biggest win margin, longest winning streak, longest losing streak, most points in a season, fewest points conceded, highest completion rate in a game.
Records are checked automatically after every round and at season end. They carry across seasons, so the bar keeps getting higher. If one of your players breaks a record, it will be highlighted with a NEW badge.
Find them via Navigation → Records.
The Season History page (sidebar → History) is the archive of every completed season in your league. Click into any past season to see:
This is where multi-season legacy lives. Browse it to see how your franchise has performed over time, how often other franchises have made finals, and which players have dominated different eras of your league.
Each completed season now has a dedicated Awards Night page accessible from the season history or via Navigation → Awards. It showcases all award winners with trophy icons, the grand final result, and the Team of the Season.
The Ultimate Team awards system covers both per-round and end-of-season recognition:
Per round:
End of season:
All awards are calculated automatically from the season's match data and shown on the Season History page after the season completes.
Plate Winner is now awarded to the franchise that wins the bottom-4 Plate competition during finals.
Franchise Achievements are separate from season awards — they're earned automatically for milestones like 3-game win streaks, shutout victories, 50+ point games, comebacks from 12+ down, and more. Check your franchise page for your trophy cabinet.
Visit the Awards page (in the nav) to see all season-end award winners in a dedicated ceremony page.
Hearing odds depend on the grade of the charge. Lower grades are easier to fight. Use the interactive decision tree below to compare guilty plea vs fighting at each grade:
Reference table:
| Grade | Cleared | Downgraded | Base only | +1 extra |
|---|---|---|---|---|
| Grade 1 | 25% | 15% | 30% | 30% |
| Grade 2 | 15% | 10% | 35% | 40% |
| Grade 3+ | 10% | 5% | 35% | 50% |
Quick rule: always fight Grade 1 (40% chance of zero/reduced suspension). Always plea Grade 3+ (only 15% chance of relief, 50% chance of extra time). Grade 2 is judgment call — fight if you can afford the downside.
You have three plea options on every pending charge:
You also need to plea before the plea deadline. Missing it counts as a default and the charge expires — the suspension is auto-applied.
During games, players can pick up judiciary charges for foul play. After the game any charged players appear in the Judiciary section with a pending status. You then choose how to plea before the deadline.
The 6 charge types are: High Tackle, Dangerous Contact, Striking, Contrary Conduct, Professional Foul, Crusher Tackle. Each charge has a grade from 1 (least serious) to 4 (most serious), which sets the base suspension before any plea decision:
Suspended players cannot be selected but their salary stays on your cap for the duration.
A charge moves through these statuses:
The current season is configured for a top 4 finals series. The most common format is the standard NRL top 8:
Smaller leagues may run a top 4 or top 6 format with fewer rounds. Check the Draw page once finals start to see the exact bracket your league is using. Higher-seeded teams generally have home advantage in the early weeks.
The finals team count shown reflects the current league setting.
Ladder points: 2 for a win, 1 for a draw, 0 for a loss. Byes also award 2 points.
Ladder is ordered by points, then for-and-against differential, then points scored. Top 8 at the end of the regular season qualify for finals.
The bottom 4 teams on the ladder now play their own Plate competition during finals. While the top 4 battle for the Premiership, positions 5-8 play Plate Semi Finals (5th v 8th, 6th v 7th) followed by a Plate Final. The Plate Winner receives their own award. No more dead rubbers — every team has something to play for.
No questions waiting for an answer right now. Got something? Ask below.
Only franchise owners can submit questions. Log in first.